Shudder’s original content (Horror Noire, The Last Drive-In with Joe Bob Briggs, and the upcoming Creepshow anthology) has been impressing horror fans of all kinds this year, and the horror streaming service doesn’t appear to be slowing down. Shudder is about to get into the podcast game with three new shows featuring names that should be familiar to all horror fans: Eli Roth, Adrienne Barbeau, and Elijah Wood and Daniel Noah.
The official titles for each podcast include: “Eli Roth’s History of Horror: Uncut, an expansion of the television series AMC Visionaries: Eli Roth’s History of Horror; She Kills, a podcast by and about women in the horror genre, hosted by Adrienne Barbeau; and Visitations with Elijah Wood & Daniel Noah, a unique series that invites listeners into the lives and homes of some of the most creative figures working in genre entertainment today.”
Craig Engler, Shudder’s General Manager, stated that “We’re thrilled to be working with amazing talents like Eli Roth, Adrienne Barbeau, Elijah Wood and Daniel Noah, who have assembled an unprecedented collection of horror creators for this slate of podcasts. They’ll be exploring timely topics, unpacking the history of the genre and pointing the way to its future by talking to the people who made horror it what it is today.”
Eli Roth’s History of Horror: Uncut, will serve as a companion piece to his recent AMC series Eli Roth’s History of Horror (which is also currently airing on Shudder) and will include “…full, uncut interviews that Eli Roth and his producers conducted for the show. Over the course of twelve episodes, Eli Roth’s History of Horror: Uncut will offer listeners hours of never-before-heard, candid conversations between Roth and Stephen King, Edgar Wright, Quentin Tarantino, Diablo Cody, Bryan Fuller, Catherine Hardwicke, Victor LaValle, Tippi Hedren, Bruce Campbell, Josh Hartnett, Greg Nicotero, and Rob Zombie.” All episodes are currently available on Shudder.
Adrienne Barbeau’s series, She Kills, will debut on March 1st and is described as a “…podcast by and about women in horror. Each episode pairs notable women—actors, directors, writers and journalists—in frank and revealing conversations about female representation and inclusion in genre filmmaking. Guests include beloved stars like Barbara Crampton, Jennifer Tilly, and Dee Wallace, genre innovators like Anna Biller, Alex Essoe, and Pollyanna McIntosh, and writers, critics and horror experts like Blaire Bercy, Grae Drake, and Dana Schwartz.”
Fans will have to wait a little longer for Visitations with Elijah Wood & Daniel Noah (which isn’t due until Spring) but listeners can expect to hear Wood and Noah talk to “…some of their most creative friends and colleagues for casual conversations at locations of their subjects’ choosing—at their homes, on set, or in their personal workshops—in the ten-episode Shudder Original Podcast, Visitations with Elijah Wood & Daniel Noah. Episodes will feature visits with filmmakers Ana Lily Amirpour, Taika Waititi, and John Landis, writer Dan Harmon, musician Flying Lotus, and fashion designers Rodarte, among others.”
Stay tuned for more announcements from Shudder, as they continue to offer more programming exclusively for horror fans.
Just over a year ago, we broke the news that an Are You Afraid of the Dark? movie was in production, making all of our early nineties kid dreams come true. There hasn’t been much development since but now it seems there may be even more on the way than we bargained for.
Are You Afraid Of The Dark? was a super Canadian concoction that played on Nickelodeon way back in the day. It was, by all accounts, considerably more nightmare-inducing than its younger sibling Goosebumps (which already got a brilliant big screen adaptation, followed by a so-so sequel).
A whole bunch of soon-to-be huge stars had cameos over the series’ seven-season run including Ryan Gosling, Neve Campbell, and loads more. The show actually ran until the turn of the millennium but, for most of us, it’s a nineties gem whose darkness we probably still couldn’t handle in adulthood (just me?).
We already know the cult favorite is set to become a movie with Gary Dauberman (who penned this year’s horror hit IT, along with, er, Annabelle: Creation) tapped to write the script. Plot details have still yet to be revealed, but suffice to say the right people are behind the reboot.
Now, it seems we may have something to sate our appetite in the meantime as, according to Comicbook, there’s a miniseries on the way too — not instead of the movie, either, but to go alongside it.
As per the press release from Nickelodeon, Are You Afraid of the Dark? will return this coming Octoberas a brand-new miniseries following an entirely different Midnight Society as they gather around the requisite campfire to tell scary stories in the dark (hopefully without their iPhones).
The upcoming miniseries will coincide with the release of the movie, which is due in theaters on October 4, 2019.
Fans have been speculating for months about how a film adaptation of the cult anthology series would work, but Dauberman promised it will stay true to the Are You Afraid of the Dark? spirit. Speaking to SlashFilm, the writer advised:
That show is so important to me. I didn’t want to age it down too much because for its time, it had some really disturbing episodes and some really dark episodes. Not every story the Midnight Society told ended with happily ever after or a person learning their lesson and it will never happen again
He further elaborated on what kids, in particular, can expect from the upcoming flick:
I think fear is healthy for kids. I don’t think we have to always sand down the edges of things and that’s something I really wanted to do with Are You Afraid of the Dark? I think it is scary and I think kids will be scared watching it at times, and also they’ll laugh at times. I think it’s got a great message. I think it’s got a great heart to it but it is still scary. I think that’s great. I think it’s going to open it up to a wider audience
Either way, there’s plenty for readers of a certain age to look forward to, while a whole new generation can prepare to be scared out of their minds by the Midnight Society’s latest tales.
Stay tuned to Wicked Horror for more on both upcoming adaptations as we learn it.
I’ll admit it: I was pissed when I first hear that Guillermo
del Toro and Ron Perlman had been divorced from the Hellboy franchise, and
that the mantle was being passed to Neil Marshall with David Harbour in the
lead role. Since then, some objectively stunning artwork and a kick-ass trailer
has me feeling less critical. Knowing that the film is rated R for extreme
violence makes me giddy!
Yesterday, Empire released a new image from Marshall’s Hellboy, slated to hit US theaters on April 12th. It was part of an interview with Harbour, where he discussed what makes his Hellboy different from Perlman’s portrayal:
“[Perlman] does something quite extraordinary in those [Hellboy] films [directed by del Toro] that is very specific to him, and I did not want to imitate that in any way. In our movie Hellboy’s younger. He’s rougher. He’s much more of a teenager. He’s really struggling with the idea of whether or not he’s a good person.”
In addition to Harbour, Hellboy stars Milla Jovovich, Ian
McShane, and Daniel Dae Kim. Check out the trailer and synopsis below.
Synopsis: Based on the graphic novels by Mike Mignola, Hellboy, caught between the worlds of the supernatural and human, battles an ancient sorceress bent on revenge.
What do you think of the latest image from Neil Marshall’s Hellboy? Do you like David Harbour’s rougher and tougher look? Let us know in the comments below or on Facebook, Twitter, or Instagram!
Sure, the Warhammer: End Times series by Fatshark is fun, but what about some traditional strategy games? You know, the ones that more closely resemble Warhammer’s tabletop origins. Well, Eko Software’s upcoming RTS Warhammer: Chaosbane is your answer. I wouldn’t hold it against you if you confused this game with Diablo, since it looks to be in a very similar vein of hack ‘n slash.
In Chaosbane, the world has been ravaged by war with the Chaos hordes. You must rise up to strike back. Players can either go at it solo, or with up to four players in local or online co-op, choosing a hero from one of four character classes.
Warhammer: Chaosbane is set for release on June 4 for PlayStation 4, Xbox One and PC via Steam, but if you spring for the pre-order right now, you can have access to the beta which is happening March 4th. Or, if you fancy being a collector, you can spring for one of the more pricier editions and get it on May 31st.
As far as the AAA industry is concerned, lucrative and often-excessive monetization plans are now standard practice.
In this age of rampant microtransactions, intrusive loot boxes and multiple season passes, publishers are no longer satiated by the profits of merely selling games. Indeed there’s an expectation for them to be continually generating revenue. Which is why it’s increasingly rare to find tentpole releases that haven’t been accompanied by convoluted expansion roadmaps, or carved to bits so they can be sold in piecemeal portions.
It’s therefore quite refreshing to hear a publisher announce that they don’t have any plans for hawking additional content. Apparently, this is the case with the upcoming Devil May Cry 5, as the game is reportedly shipping as a finished product, with only one (free) DLC in the pipeline.
This information comes directly from Capcom producer Matt Walker, in his response to a fan query on Twitter. When asked if there were any plans for post-launch content, other than the already confirmed ‘’Bloody Palace’’ mode, Walker replied with an unambiguous ‘’nope!”.
Of course this doesn’t necessarily mean there won’t be DLC at a later date but, for the time being, everything that’s been developed for DMC 5 should arrive intact, as part of the full package. Which is a relief, especially when you consider that this is Capcom we’re talking about: a company notorious for stripping titles bare and then charging exorbitant prices in order to finish them (see Street Fighter 5).
While this will doubtlessly earn goodwill for the long-awaited sequel, it’s worth noting that the game will still feature the inclusion of controversial microtransactions. So it’s not like Capcom have completely turned a new leaf or anything.
Devil May Cry 5 will be released on Xbox One, PS4, and PC on March 8th, 2019, whilst the Bloody Palace add-on is expected to come out in April.
Does Bioware’s loot-shootin‘ baby deliver on its Iron Man power fantasy? Our Anthem review tells you how its technical flaws are softened by its stellar combat and flying.
I like Anthem much more than the 3.5 Skulls out of 5 I’m going to give it at the bottom of this review may suggest. On a 1-10 scale, that’s a 7, which— as someone who reads and writes a lot of game reviews— I know suggests a pretty average, maybe mediocre, experience. That’s not how I feel about Anthem.
BioWare’s rootin’, tootin’, lootin’, shootin’ answer to Destiny is a triumph of game feel. While the famed RPG developer has historically been known for gripping, choice-driven narratives that feel pretty meh to play, with Anthem, the teams at BioWare have outdone themselves, delivering an exhilarating roller-coaster ride of soaring and shooting. Minute-to-minute, Anthem feels as good as an Iron Man-simulator should feel.
And you are this particular Iron Man or Woman, the pilot of a fully customizable flying exosuit, and a gun for hire (known here as a “freelancer”) helping to keep safe the citizens who call the game’s hub world, Fort Tarsis, home. Most of your time in-game will be spent beyond the walls of the fort, taking on missions, contracts, and strongholds in the lush green world of Bastion.
I never got tired of exploring Anthem’s world. Taking to the skies is simple and intuitive, and the javelin’s tendency to overheat pushes you to look for outcroppings to run along and waterfalls to fly beneath. When your health ticks down into the red, flight also provide for exciting escapes. When the big bad Dominion’s forces are overwhelming, ejecting to the sky above the battle’s fray provides all the functionality of getting into cover, but without slowing the frantic pace. From this vantage point, you can switch from flying to hovering, firing down at enemies’ weak spots from beyond their grasp.
And, the shooting, from whatever angle, feels extremely good. After plenty of time playing Fortnite, it’s refreshing to hop into an online third-person shooter that feels tactile and crunchy to play. While Anthem’s roster of weapons is severely limited when compared with other shared world shooters like Destiny, the firearms that currently occupy the armory are all fun to use. Shotguns, assault rifles, snipers and pistols all have a satisfying punchiness.
That shooting is supplemented by javelin-specific abilities. Over the course of Anthem’s campaign, you’ll have the opportunity to unlock four different javelin classes. The Ranger is a sturdy all-arounder; a base model javelin to learn the basics with (who, not coincidentally, you’ll inhabit for the tutorial mission). My favorite, the Interceptor, is swift death, melee-oriented greased lightning that unleashes a flurry of blows for its Ultimate ability. The mighty Colossus is slow-moving but powerful, with a lengthy health bar and a physical shield it can heft to hold off enemy attacks. And the Storm is a mage-like mech with the ability to summon elemental attacks, raining down lightning, fire, and ice on any opponent foolish enough to get in its way. Each suit feels significantly different, and the fact that one player can unlock all four—rather than having to start the campaign over as a different class—makes it easy to experiment and find the right fit.
Combat and flight— frequently nestled together as snugly as a freelancer in their metal death suit—form the beating heart of Anthem. Unfortunately, BioWare doesn’t do nearly enough to vary the activities you use these verbs to accomplish. Probably 90 percent of the missions in Anthem follow a nearly identical formula: fly to a location, fight a ton of enemies who are almost always arranged in an arena-style circle around you, then collect the loot that the big ones drop at the end of the fight. There are variations—gather some items while you fight the enemies; fight the enemies then move to a different area and fight some more enemies—but, by and large, Anthem relies on the same structure over and over again.
As a result, I forgot most of Anthem’s missions the second they ended. Some, like the first and final missions of the campaign, drop you in unique settings, which provides a welcome change. But, most are memorable, not because of anything that happens on the sortie, but rather, because of the story beats that bookend them.
Generally, that story—communicated through buzzy voices in your headset during missions, and through first-person cut scenes back at the fort—worked for me. There are problems—it relies overmuch on the player’s codex to explain the backgrounds behind all the Proper Nouns it evokes; the player character is less malleable than past BioWare protagonists, and about as interesting as a silent protagonist; your choices are effectively meaningless—but, generally, it does a solid job of telling an epic science fantasy story with a cast of characters that I mostly liked. While the overarching story is sometimes hard to follow, I found it easy to get invested in the personal drama.
But, no matter how much I like what Anthem is doing, plentiful bugs still seem to be keeping many players from experiencing it. The problems that hamstrung the game’s demo—defined mostly by server issues which rendered it unplayable for many players—have mostly been resolved. But, they left new issues in their wake. One of the random players I tackled the second-to-last mission with said that he had attempted it three times prior but had been unable to progress because of glitches. Sure enough, during our run, we encountered a bug that prevented the mission from loading correctly, resulting in the game sending endless (genuinely endless) waves of enemies at us without offering a way to progress. I started experimenting because I didn’t want to replay the lengthy mission from the beginning, and found that if I let myself die, it reloaded our squad into the mission at the right point. This moment was satisfying; not because the game was working correctly, but because I was able to overcome the game’s brokenness.
My hope is that BioWare, too, will be able to overcome the ways that their game is broken. Since that demo, Anthem has steadily grown more stable. Some issues, though—like the repetitive mission structure—run deeper than glitchiness. But, Anthem’s core mechanics are satisfying, its world is enticing and its characters, by and large, are charming. With this review done, I will continue to play it. I want Anthem to get better, and I only hope that EA will give BioWare the time and resources to make this game as good as it can be.
As it stands, it’s still worth a shot.
Anthem review code for PC provided by the publisher.
We’ve been following the production of Jen and Sylvia Soska’s remake of David Cronenberg’s Rabid since the project was first announced. It’s been a long process (I guess things move a bit slower in Canada, eh) but the “Twisted Twins” took to Twitter last night, confirming that their rendition of Rabid has finally been completed.
Not only that, the film has been test-screened and the
response was phenomenal!
We still don’t have a trailer, but you can check out the
synopsis below. We’ll keep you posted on all Rabid-related news as
details emerge. Stay tuned!
Synopsis: What happens when you realize that to achieve your dreams you have
to live a nightmare? Rose (Laura Vandervoot) is a quiet, demure, unassuming
woman in her looks and actions. Her dream is to become a famous designer in the
fashion world, but a terrible accident leaves Rose scarred beyond recognition.
She seeks out a radical untested stem cell treatment. The treatment is nothing
short of a miracle and wallflower Rose turns into the belle of the ball. It all
seems to good to be true. She is now everything she wanted to be. But
everything in life comes at a price and this new-found perfect life is no
The Darkest is a 2017 French horror feature film directed by Robin Entreinger (Abduction 101; Sadik 2; Victimes) from a screenplay written by Guillaume Levil. The Seven Light production stars Alexandra Bialy, Valentin Bonhomme, Benjamin Robert and Claire Suchet.
A tent in the mountains, in the middle of nowhere. It was supposed to be a romantic weekend in the wild. But when darkness fell, it became a nightmare. They were not alone…
Reviews [may contain spoilers]:
“It’s a fine concept, and most of the execution actually works, but it doesn’t build to anything all that worthwhile or exciting. It’s handled well enough, though, that it’s worth checking out if you’re curious, especially given that it’s only a bit more than an hour long, nice and concise.” Kyle Saubert, Allusions of Grandeur
“There are times where the couple have no light source and are forced to resort to using the flash on their smartphones, leading to several brilliant jump scares, you know, the well placed ones and not the cheap, lazy ones most filmmakers employ these days. The characters are great and believable…” Steve Barnard, Final Guys
“The plot of the movie grows more sinister as it continues to moves forward. I wasn’t sure who to trust, or even what to believe at some points. I was both literally and figuratively left in the dark. The Darkest will have you looking desperately for the nearest light switch…” John Migliore, Indie Horror Online
“The tension builds satisfactorily throughout the story as the plot twists and turns. Partly because of the visual ambiguity, you’re never quite sure who’s behind everything until fairly late in the story. In fact, right up until the point where everything is revealed, equal cases can be made for the husband and the wife being the story’s behind-the-scenes manipulator.” Maria Olsen, Scare Tissue
“This is the film people were expecting with the last Blair Witch film. This film is smart, scary and such a fun trip. I will admit, the last five minutes sort of let me down. I wish the film was more sure of itself and the voice it wanted to end with. The ending felt so standard to a film that is anything but standard.” James DePaolo, Wicked Channel
67 minutes | 1.85: 1 | Dolby Digital
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In just a couple of months Jordan Peele will be unleashing his new take on the classic “Twilight Zone” series. After months of teasing it, CBS has finally unleashed the first trailer for the series revealing it’s star studded cast. “The Twilight Zone” will premiere on April 1st on CBS All Access. It’s unclear how […]
Playing the release date shuffle tonight, Warner Bros. has bumped up two hotly anticipated genre films tonight, the first being Adam Wingard’s mashup fight flick Godzilla vs. Kong.
Originally releasing May 2020, it will now arrive in theaters on March 13, 2020.
The epic adventure will pit two of the greatest icons in motion picture history against one another – the fearsome Godzilla and the mighty Kong – with humanity caught in the balance…
“In a time when monsters walk the Earth, humanity’s fight for its future sets Godzilla and Kong on a collision course that will see the two most powerful forces of nature on the planet collide in a spectacular battle for the ages. As Monarch embarks on a perilous mission into uncharted terrain and unearths clues to the Titans’ origins, a human conspiracy threatens to wipe the creatures, both good and bad, from the face of the earth forever.”
And then there’s this year’s third installment in the Annabelle franchise, which we’re calling Annabelle 3 until we get the official title. It moves from July 3, 2019 to June 28, 2019.
The sixth title in The Conjuring franchise picks up with the Warrens bringing the Annabelle doll to a place where she can no longer wreak havoc: their Artifacts Room. Annabelle awakens the room’s evil which sets its sights on a new target: the Warrens’ ten-year-old daughter Judy.