Along with the Cabbage Patch Kids craze in the 80’s, Trivial Pursuit was also something toy stores couldn’t keep stocked on their shelves. And now horror fans are getting a piece of the pie with their very own version called Trivial Pursuit: Horror Movie Edition Trivia Game which covers an entire century of film. What initially began […]
SYNOPSIS: When 11-year-old Gitty discovers that her beloved father is hiding a wealthy man in her family’s silo in order to save their struggling farm, she is forced to choose between saving the man’s life or protecting her family from the consequences of their actions. AMERICAN FABLE is a fairytale thriller set in the 1980s …
As a screenwriter, Gary Dauberman is a 21st Century horror heavyweight; his resume includes the blockbusters Annabelle, Annabelle: Creation, and The Nun (which just hit theaters this weekend). He’s also one of the authors of 2017’s IT and the main scribe of IT: Chapter Two, currently nearing the end of filming in Toronto.
While we won’t see IT: Chapter Two for another year, Dauberman recently sat down with the folks at /Films to discuss a number of current and upcoming projects including The Nun, Swamp Thing, and IT: Chapter Two. Of the latter, he was asked about scenes he was especially eager to pen for the two-part film’s conclusion. Here’s what he said:
“Like I said with the first one, it’s really this embarrassment of riches. It was trying to do your best job of taking what Stephen King wrote so beautifully all those years ago and try to translate it to the script page. For me it was just really fun to be able to revisit these characters and see what they’re up to 27 years later. There was a challenge trying to get all those character introductions and ‘here’s where we are so far’ which is fun to tackle. How can we find an elegant solution to introduce this many characters again to the audience? In the first one, they’re all together in school so you see them in a bunch but 27 years later, I don’t think it’s a spoiler they’re sort of scattered all over the country. So, we see pieces of who they’ve become which I think is really exciting. Then of course it was great to see them return to Derry. The Jade of the Orient is such a defining and iconic scene in the book. That was something I remember as a thing I was writing towards. It was like, ‘Okay, coming up is Jade of the Orient. That’s going to be super cool.’ It was a nice signpost to write towards which I dug.”
He went on to say this about the film’s ending:
“The ending I think will satisfy the audience and maybe break their hearts a little bit.”
Here’s hoping so! It’ll be a while still until we see a trailer for IT: Chapter Two. While we wait, you can check out the synopsis and trailer for 2017’s IT below.
Seven young outcasts in Derry, Maine, are about to face their worst nightmare — an ancient, shape-shifting evil that emerges from the sewer every 27 years to prey on the town’s children. Banding together over the course of one horrifying summer, the friends must overcome their own personal fears to battle the murderous, bloodthirsty clown known as Pennywise.
The post IT: CHAPTER TWO Screenwriter Says Ending Might Break Hearts appeared first on Dread Central.
Hello. I’m Daryl Baxter, and I’ve had a fear of spiders in video games since I was six years old.
There’s many out there who have a phobia, whether it’s snakes, cockroaches, or even a type of sponge if you look hard enough on YouTube. Fear and phobias can be found in many forms. For me, it’s in the medium of video-games, and the animation of arachnids, where it spurs paranoia, discomfort, and panic in any game I play that they feature in.
Since I was asked to write this, I’ve been trying to think of the point in time of where it all began.
I then realized it wasn’t exactly a spider that started it. It was a Facehugger in Alien Trilogy for the PlayStation. We were lucky back then, where small CRT TV Screens were the norm for most of us. We only had to experience that Facehugger crawling up, and covering the screen in fuzzy-vision. Still, the stuff of nightmares seeing this.
This was only the first level. But for a game whose atmosphere is dark, dim, and quiet, seeing something small crawl across in the distance, disappearing from view, then suddenly seeing it cover your whole field of vision, it was a nasty surprise for my six-year-old self. If that wasn’t bad enough, there was also a level towards the end where it was the Queen’s lair, and many, many eggs, ready to hatch.
After that, there are two other games that sealed it.
Tomb Raider II was a great game in 1997 and still is. But there’s a section towards the end of the game, at the Temple of Xian level, where you would face a cave. This cave would feature huge white spiders, alongside some crawling out of cocoons, and as an added treat, the section would be pitch black. Alongside composer Nathan McCree’s sudden stabs of music, just to add to the terror, you’d only see these creepy-crawlies as the lights of 1996 shaders would flicker and flash as you’d fire the twin pistols, or as you lit up a flare. Delightful. I had other people complete that section for me so I could finish the game.
This fear then blossomed with Resident Evil, the second entry particularly.
I would look for the cursed word of ‘spider’ in magazine guides before I’d play the game itself. Then once I’d spotted it, I’d try to forget what I’d previously read so I wouldn’t spoil myself with what else was to come in the game.
I’d then try to prepare myself as I was close to the fabled sewers section. As soon as I reached them with Leon, I closed my eyes and just, ran. I could hear the thudding steps of those eight legs throughout, and randomly holding down the R1 + Square to fire off the shotgun.
It really didn’t help that if one was killed, smaller spiders would then appear, with the sound ongoing. What also was a treat were the fabled camera angles of what was a staple of the first generation of the games. They were always at a fixed angle, so if one crawled into a particular place, you’d have a full view of one covering the screen, harking back to the nightmares of Alien Trilogy.
This would repeat in my favorite of the Resident Evil games, Resident Evil 3: Nemesis, where you would come across giant spiders in a clock tower during the second half of the game. Even though I’d later replay this on a PSP, a much smaller screen, I’d still be incredibly uncomfortable at the site (and sound) of those jittering legs.
The Resident Evil series is a great time, and the games fulfill their job of being ‘Survival Horror’. It’s not necessarily the jump-scares that people are scared by, it can be just the look of the enemies themselves and how they move, and that’s how it’s been for me for the last twenty years with its depiction of arachnids.
But there have been other times where eight-legged freaks creeped me out. Even on a 2D side-scroller such as Spider-Man on the Sega Mega Drive/Genesis, there was a hidden side-boss of a spider-slayer; a robotic large spider which you’d have to destroy with blue and yellow bombs. You may be thinking that as this was a cartoony, 2D Platformer, surely it wouldn’t be that much of an issue, but unfortunately, it was!
Again, it harkens back to the movements. This made it so creepy to me, I made sure not to approach the floor where it presided as much as possible after that.
It sounds somewhat tragic reading it back, and perhaps it appears so to you as well reader, but I think it’s unique. Unique in the fact that a medium such as video-games can bring this feeling to me, and how the efforts to mimic a real-life arachnid, more by its animations than its look, is telling, even for the original PlayStation generation.
With the remake of Resident Evil 2, all I’m currently thinking about is how those sewer-dwelling spiders will look on a 4K television, while forgetting all the other incredible moments such as the start of the game, the police station, and fighting Birkin.
•Linnea is the Queen of Scream Queens! And our newest issue, Fantasm Presents #2: Linnea Quigley, is all about her •Read about her amazing career and hear what some of her favorite co-stars and directors have to say about this beauty •Two special variant covers limited to 100 copies each Do you wanna party? It’s …
The post Fantasm Media Releases Fantasm Presents #2: Linnea Quigley appeared first on HNN | Horrornews.net. Copyrights 2008-2018 – Horrornews.net
Trivial Pursuit Horror Movie Edition is a 2018 game by USAopoly that allows players to test their knowledge of 100 years of horror via 600 questions on cards.
Question categories include: Monster, Gore/Disturbing, Psychological, Paranormal, Slasher, and International.
- Test your knowledge of 100 years of class horror films
- Experience the thrill of your favorite psychological thrillers, epic monsters, and paranormal events
- 600 riveting questions about the following categories: Monster, Gore/Disturbing/ Psychological,Paranormal, Slasher, and International
- Includes 100 cards, Die, Wedge Packaging and Rules
- 2+ players
- Ages 17+
- 60 minutes play time
After the overwhelming success of HELL HOUSE LLC since its release in 2016, fans have been clamoring to know if and when writer and director Stephen Cognetti would be following up this critically acclaimed found footage horror film with a sequel, this September. Now, here it is – HELL HOUSE LLC II –THE ABADDON HOTEL. …
The post Hell House LLC II: The Abaddon Hotel Opens its Doors this September 14th on Digital Platforms! appeared first on HNN | Horrornews.net. Copyrights 2008-2018 – Horrornews.net